WWW,
November 2014 - Reverb and delay: the
two basic effects for a Dub mix. In this
third chapter of REASON 8.0 IN DUB, both
effects are subject to a deeper reviewing in
word, sound and sight. Another original
Reggae riddim was created, rendered to eight
audio tracks and imported into a multi-track
DUB set up in Reason. A report.
Before
we'll take a look at some of the delay and
reverb devices and -more important- see and
hear them in action, a few words about
creating a riddim in Reason. Reason 8.0's
new browser is a tremendous help during this
process. Where it's rather obvious how the
quality of the work-flow had dramatically
improved since Reason 3.0, this browser in
itself contributes significantly to it.
Picking sounds for your sampler or drum
computer goes very quick, especially when
you use the drag-and-drop possibilities.
Love
it or hate it: the Neptune Voice Synthesizer
does it's work quite well. Just load a few
vocal samples and make sure they're fit in
the rhythm. 
After this,
make a little midi harmony in the Neptune's
sequencer channel (see picture right, click
to enlarge), make sure the vocals feed the
Neptune and you have your very own harmony
vocals 21th century style.
Another
thing worth mentioning here are the two amps
created by Softube that ship with Reason
8.0.
When you
want to use real guitar sounds next to the
real bass guitar sounds, both the guitar amp
and the bass amp do a wonderful job. The
wah-wah guitar you'll hear in the mix has a
significant better sound when run through
the amp and so does the bass.
Creating a
riddim is as easy as your inspiration will
let you fill in the blank sequencer. It does
take computer power, though. Even running
the DAW in 64 bit modus with full 8
gigabytes available will not let you set up
a complete Dub environment while using all
the instruments. Rendering your riddim to
audio tracks solves that problem and will
bring you directly in the situation wherein
Dub is actually made: after all, it's a
remixing technique of multi-track recordings
or "stems".
For
this series, a special multi-track Dub
environment was created in Reason.
Unfortunately it's not possible to make the
stems available for download because of
license limitations, but when you take a
look at the Dubroom's tutorial on making Dub
with computers or at the graphic right
(click to enlarge), you'll get the idea.
This is the principal according to which the
Dub environment is set up.
Since
Reason's console has eight auxiliary
outputs, you'll have the possibility to
connect six effects. Route the output of the
effect devices to a channel input and you
can layer effect over effects. This is
exactly what's going to be done quite
heavily in the Dub that was made for this
report.
Now, let's
take a closer look at the effects
themselves.
- Aux-Out
1: DDL-1 Delay -> PEQ-2 EQ
- Aux-Out
2: RV-7000 Ping-Pong Delay
- Aux-Out
3: THE ECHO with a Dubroom preset
- Aux-Out
4: RV-7000 Reverb and/or Synapse DR-1
Reverb
- Aux-Out
5: Echobode Rack Extension (random
preset)
- Aux-Out
6: T2 Phaser (Dubroom preset)
- Aux-Out
7: Audiomatic (Psych preset)
- Aux-out
8: RV-7000 Reverse Reverb
In
the Dub mix, you'll hear both reverb devices
or just the DR-1. At the console, the two
channels at the far right feed the devices.
There is quite a difference to be heard when
you hear both reverb devices, as both
devices come back into the console in the
same channel. To achieve this set up, use
was made of the FREE Audio merger
and splitter
Rack Extensions by Blamsoft.
You'll hear
a little bit from the Echobode Rack
Extension. This is a frequency shifter and
delay device that at this point is yet to be
reviewed deeper. THE ECHO is taken to a
deeper level as well. Of course, the manual
delay (aux 1, more info here)
and the RV-7000 with a Dubroom Ping Pong
delay preset are featured.
The T2
Phaser (available for around 15 euro at the
propshop) does some crucial things to the
drums. A Dubroom preset is used for it. This
is a heartically recommended Rack Extension.
Just listen to what it does with the drums!
Nuff read.
Look and listen:
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